# Shader

20 animated illustrations.
Library: https://illos.dev/library/shader

## Illustrations

- Vector search: a query lands among your vectors, and the nearest cluster lights up with its score. (Spot, Free) https://illos.dev/library/shader/vector-search.md
- Context window: instructions, history and the new message fill the window, and the rest is room to spare. (Section, Pro) https://illos.dev/library/shader/context-window.md
- Rate limiting: traffic runs under the limit, and the burst above it is refused. (Spot, Free) https://illos.dev/library/shader/rate-limit.md
- Agent memory: new memories churn in short-term, then sink and settle into long-term. (Section, Pro) https://illos.dev/library/shader/agent-memory.md
- Streaming tokens: the answer streams in chunks, and the response writes itself out line by line. (Spot, Free) https://illos.dev/library/shader/streaming-tokens.md
- Cache layer: a hit comes straight back from the cache, and a miss goes on to the database. (Spot, Free) https://illos.dev/library/shader/cache-layer.md
- Load balancer: traffic comes in one door, and the balancer spreads it across the servers in turn. (Spot, Free) https://illos.dev/library/shader/load-balancer.md
- Autoscaling: as load rises new instances bud off it, and as it falls they fold back in. (Spot, Free) https://illos.dev/library/shader/autoscaling.md
- CDN cache: content waits at edges near your users, so each request is answered close by. (Spot, Free) https://illos.dev/library/shader/cdn-cache.md
- Data pipeline: raw data flows in messy and leaves clean, combed calmer at every stage. (Spot, Free) https://illos.dev/library/shader/data-pipeline.md
- Realtime sync: a change in one client shows up in every other one moments later. (Section, Pro) https://illos.dev/library/shader/realtime-sync.md
- Sharding: one mass of data splits into four even shards, each lit in turn by its traffic. (Section, Pro) https://illos.dev/library/shader/sharding.md
- Canary rollout: a small new version grows beside the stable one and takes its traffic band by band. (Section, Pro) https://illos.dev/library/shader/canary-rollout.md
- Retry with backoff: a request knocks at a closed service, waits twice as long each time, then gets through. (Section, Pro) https://illos.dev/library/shader/retry-backoff.md
- Queue backlog: jobs pour in faster than workers drain them, then the backlog levels off. (Spot, Free) https://illos.dev/library/shader/queue-backlog.md
- Webhook fan-out: one event rings out from the source and lands on every subscriber at once. (Spot, Free) https://illos.dev/library/shader/webhook-fanout.md
- Garbage collection: a sweep crosses a cluttered heap and leaves only the live data behind. (Section, Pro) https://illos.dev/library/shader/garbage-collection.md
- Feature flags: traffic takes the old path, bends onto the new one when the flag flips, then flips back. (Section, Pro) https://illos.dev/library/shader/feature-flags.md
- Traces: one request's spans grow as nested bars, and the slow database query stands out. (Section, Pro) https://illos.dev/library/shader/traces.md
- Backups: live data keeps changing while a scan lays a fresh copy into the snapshot below. (Section, Pro) https://illos.dev/library/shader/backups.md
