Illos
Library
How it works
Pricing
Skills
Search illustrations
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Library
Illustrations that explain one idea each.
All
61
Shader
20
HUD
21
Isometric
20
Size
Every size
61
Spot
30
Section
30
Page
1
Access
Free and Pro
61
Free
30
Pro
31
Search
Vector search:
a query lands among your vectors, and the nearest cluster lights up with its score.
Shader · spot
Copy
Vector search SVG
Free
Context window:
instructions, history and the new message fill the window, and the rest is room to spare.
Shader · section
Pro
Rate limiting:
traffic runs under the limit, and the burst above it is refused.
Shader · spot
Copy
Rate limiting SVG
Free
Agent memory:
new memories churn in short-term, then sink and settle into long-term.
Shader · section
Pro
Streaming tokens:
the answer streams in chunks, and the response writes itself out line by line.
Shader · spot
Copy
Streaming tokens SVG
Free
Cache layer:
a hit comes straight back from the cache, and a miss goes on to the database.
Shader · spot
Copy
Cache layer SVG
Free
Load balancer:
traffic comes in one door, and the balancer spreads it across the servers in turn.
Shader · spot
Copy
Load balancer SVG
Free
Autoscaling:
as load rises new instances bud off it, and as it falls they fold back in.
Shader · spot
Copy
Autoscaling SVG
Free
CDN cache:
content waits at edges near your users, so each request is answered close by.
Shader · spot
Copy
CDN cache SVG
Free
Data pipeline:
raw data flows in messy and leaves clean, combed calmer at every stage.
Shader · spot
Copy
Data pipeline SVG
Free
Realtime sync:
a change in one client shows up in every other one moments later.
Shader · section
Pro
Sharding:
one mass of data splits into four even shards, each lit in turn by its traffic.
Shader · section
Pro
Canary rollout:
a small new version grows beside the stable one and takes its traffic band by band.
Shader · section
Pro
Retry with backoff:
a request knocks at a closed service, waits twice as long each time, then gets through.
Shader · section
Pro
Queue backlog:
jobs pour in faster than workers drain them, then the backlog levels off.
Shader · spot
Copy
Queue backlog SVG
Free
Webhook fan-out:
one event rings out from the source and lands on every subscriber at once.
Shader · spot
Copy
Webhook fan-out SVG
Free
Garbage collection:
a sweep crosses a cluttered heap and leaves only the live data behind.
Shader · section
Pro
Feature flags:
traffic takes the old path, bends onto the new one when the flag flips, then flips back.
Shader · section
Pro
Traces:
one request's spans grow as nested bars, and the slow database query stands out.
Shader · section
Pro
Backups:
live data keeps changing while a scan lays a fresh copy into the snapshot below.
Shader · section
Pro
Edge network:
requests reach the nearest edge of your network, wherever they start.
HUD · spot
Copy
Edge network SVG
Free
Monitoring:
a sweep checks every service, and the one in trouble raises an alert.
HUD · spot
Copy
Monitoring SVG
Free
Search index:
a query drops through the index and finds its match.
HUD · spot
Copy
Search index SVG
Free
Traffic map:
requests flow along the routes of your map, busiest first.
HUD · spot
Copy
Traffic map SVG
Free
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